

This can become an issue if your fortress has more food than barrels, as any spare barrels will be immediately filled with food. Unlike many farming labors, brewing cannot be done without a barrel or pot. Both actions fill one empty barrel (despite their different quantities), and presumably take the same amount of time to brew. A brewer will turn " Plump helmet" into " Dwarven wine ", and will turn "Plump Helmet " into "Dwarven Wine ". Because of crop stacking, this allows brewers to synergize well with highly talented herbalists and growers (who are more likely to produce larger plant stacks), and can quickly lead to cluttered stills. Regardless of skill, a brewer produces five units of alcohol for each unit of brewable plant, as well as seeds of that plant. Have at it.Every dwarf's best friend, and indeed the equivalent of rock stars in the fortress! Brewers brew various plants and honey into alcoholic beverages, such as ale, beer and mead.īrewers need a still, a brewable plant (or a jar of honey), and one empty barrel or water-tight pot per job in order to brew drinks. If or when those improvements will arrive is anyone's guess, given the mod page also says that Yayo is going to work on their own game instead for the next 5 months, but there's already more than enough to play with. I already get Dungeon Keeper vibes from how it looks now, but the ability to see through pawn's eyes would seal the deal. The Steam Workshop page linked above suggests there are more features planned, including a "pawn first person view", free cam, visual improvements and a sky texture. The video above shows it running smoothly and looking great during intense combat, too, with lasers pinging everywhere.Īlthough there's no freelook, there's an options menu that lets you fiddle with the camera settings to change the FOV, tilt, draw distance and more.

You have to move the camera with WASD rather than the mouse once in 3D mode, but it works as a new way to tour and admire the world you're building. Once installed, you can press "hotkey 0" in-game to switch between 3D mode and normal mode. Instead, the mod looks more like an early '90s first-person shooter, with a 3D world where the objects within it are angled 2D sprites. To be clear, it's not like every item in RimWorld has been suddenly replaced by a 3D model.
